local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 133225228
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 228001
L2_1.gadget_id = 70220097
L3_1 = {}
L3_1.x = -6469.905
L3_1.y = 201.509
L3_1.z = -2807.452
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 16.384
L3_1.y = 204.257
L3_1.z = 352.591
L2_1.rot = L3_1
L2_1.level = 33
L2_1.area_id = 18
L3_1 = {}
L3_1.config_id = 228002
L3_1.gadget_id = 70220099
L4_1 = {}
L4_1.x = -6476.874
L4_1.y = 199.992
L4_1.z = -2772.932
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 352.072
L4_1.y = 342.154
L4_1.z = 350.661
L3_1.rot = L4_1
L3_1.level = 33
L3_1.area_id = 18
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 228001
L5_1 = 228002
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
